| Pages: [1] |
1. Low resource usage Overview - in Test Server Feedback [original thread]
Edited by: Zygdriel 2 on 15/02/2007 21:50:15 i think this has been posted thousands of times, but lets make this the final one, lets try to keep this topic up so someday we are heard! ccp give us a non transparency GUI and some fixes please!, ...
- by Zygdriel 2 - at 2007.02.15 21:53:00
|
2. No Topic - in Test Server Feedback [original thread]
/triple signed please ccp, no more game content for the moment and please fix stuff that really needs to be done
- by Zygdriel 2 - at 2007.02.15 20:26:00
|
3. Why are the ingame physics so broken? - in Test Server Feedback [original thread]
/signed
- by Zygdriel 2 - at 2007.02.15 20:18:00
|
4. energy management idea - in Player Features and Ideas Discussion [original thread]
ill go a little more deep into the idea to simplify things a little 4 power bars 1.- Energy Management 2.- Electronics Management 3.- Mechanic Management 4.- Unused start each (except unused wich has none) has 5 states: from 4 to 0 points, 2 point...
- by Zygdriel 2 - at 2006.12.09 00:05:00
|
5. interface improvements on ship statuses - in Player Features and Ideas Discussion [original thread]
it would be a good idea to have a status lists on the ship on the overview so we can actively take decitions over them, in battle its hard to determinate who is webbing who, who is scrambling who and stuff (also considerating many ppl disable grap...
- by Zygdriel 2 - at 2006.12.08 18:28:00
|
6. energy management idea - in Player Features and Ideas Discussion [original thread]
this is just a siple idea that is very simple: have 3 or 4 areas: engines, sensor(range and scan res), sensor strength and have a power distribution, for example if you are in a battle and you are being jammed you can sactifice some speed, sensor...
- by Zygdriel 2 - at 2006.12.08 18:22:00
|
7. jamming idea - in Player Features and Ideas Discussion [original thread]
well its very simlpe, on strategic or mmorpg games is nice to have chance based stuff, but on critical stuff wether jamming or not jamming makes a huge difference in this game i would like to propose a new slightly different but somehow equally us...
- by Zygdriel 2 - at 2006.12.08 18:07:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |